The LightSide ecosystem

The shared foundation of LightSide. Systems include rendering, GPU atlases, paints, state, property access, motion, input, geometry, editor tools and runtime services. Asset selectors, layer editors and timelines use common authoring infrastructure. Workers, pools, serialization and resource management serve the packages throughout their lifecycle. Each product adds its own behavior while reusing those implementations.

Unity 2022.3 LTS and newer
The catalogue

Products

Every package is sold on a one-time perpetual licence, per company rather than per seat.

UniText

UniText

media.lightside.unitext

Text and document engine for Unity UI and 3D. Every language. Any style. No fonts required. Top performance. Capabilities include pixel fonts, Font Memory Mapping, rich editing, text animation and virtualized documents. Reusable constructors define styles, input behavior and decoration. Custom modifiers, parsing rules and interactions extend the same pipeline.

  • A common text model across labels, fields, editors and documents
  • Pixel fonts and Font Memory Mapping; reusable constructors and custom extensions
  • UI and 3D across desktop, mobile and WebGL
UniShapes

UniShapes

Coming soon

media.lightside.unishapes

A vector graphics system for Unity UI and 3D, sharp at any scale. Capabilities include editable geometry, boolean shapes, layered effects, gradients, textures and animated control states. Shape providers and layers form reusable constructors. Custom geometry and effects extend the same workflow and share LightSide infrastructure with the other products.

  • 18 primitives, editable paths and composite shapes
  • Layered effects, shared presets and animated control states
  • Shared Core infrastructure, with custom outline providers and layer types