The shared foundation of LightSide. Systems include rendering, GPU atlases, paints, state, property access, motion, input, geometry, editor tools and runtime services. Asset selectors, layer editors and timelines use common authoring infrastructure. Workers, pools, serialization and resource management serve the packages throughout their lifecycle. Each product adds its own behavior while reusing those implementations.
Every package is sold on a one-time perpetual licence, per company rather than per seat.

media.lightside.unitext
Text and document engine for Unity UI and 3D. Every language. Any style. No fonts required. Top performance. Capabilities include pixel fonts, Font Memory Mapping, rich editing, text animation and virtualized documents. Reusable constructors define styles, input behavior and decoration. Custom modifiers, parsing rules and interactions extend the same pipeline.

media.lightside.unishapes
A vector graphics system for Unity UI and 3D, sharp at any scale. Capabilities include editable geometry, boolean shapes, layered effects, gradients, textures and animated control states. Shape providers and layers form reusable constructors. Custom geometry and effects extend the same workflow and share LightSide infrastructure with the other products.