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Class
UniTextFocusable
Inherits:Selectable
Implements:ISubmitHandlerIInitializePotentialDragHandlerIBeginDragHandlerIDragHandlerIEndDragHandler
Navigation / focus primitive for an interactive UniText surface — the EventSystem tab stop that lets the GameObject hold focus. Created and owned at runtime (hidden, not serialized) by Sync; never added manually.
Remarks
A GameObject holds a single
Selectable. Where another one is already present, none is created and that component owns keyboard and gamepad focus: the text keeps its pointer interactions, while navigation between interactive ranges, activation of a focused range and range drag gestures are unavailable on that GameObject.