CoverageQuadOps
Writes the unified paint vertex contract — colour, coverage (TEXCOORD2) and paint (TEXCOORD3) — into a reserved quad whose positions/UV0/UV1 were already copied from the glyph template by ReserveQuad. One writer shared by every layer kind so the contract lives in a single place.
Remarks
Fills the four destination vertices. frame maps each vertex to its paint coordinate (gradient/texture); rampRow is the gradient's ramp row — for a texture paint a ColorMatrixAtlas row + 1 (≤ 0 = unfiltered), ignored for solid. The vertices take the paint's own alpha; the component's alpha applies when the text is drawn.
Multiplies each destination vertex alpha by the GLYPH's own alpha at the source face vertex (FaceAlpha — the pre-claim stash when a fill claimed the quad, so a layer never inherits another layer's paint alpha) — the canonical formula keeping outline / shadow / extrude / textured-fill fades synchronised with face fades (per-character <alpha> ramps, ColorModifier alpha). Run after Write, whose uniform alpha is the paint's own.
