PrefabSelectionHandles
Presents the Unity-UI selection and insertion handles from a prefab shared through the touch overlay: its own prefab or, while that is empty, the project default (UniTextSettings.SelectionHandlesPrefab). The managed entity remains owned by one selectable while the prefab instance is resolved lazily and can be shared by multiple fields.
public UniTextSelectionHandles Prefab{ get; set }Unity-UI presentation prefab resolved through the shared touch overlay; empty presents the project default.
public Action SelectionHandleDragStartedOccurs when a selection-handle drag begins (either handle) — a cue to hide transient UI such as the context menu for the duration of the drag.
public Action SelectionHandleDragEndedOccurs when a selection-handle drag ends (either handle).
public Action InsertionHandleTappedOccurs when the user has tapped the insertion handle (requests the context menu).
public Action InsertionHandleDragStartedOccurs when an insertion-handle drag begins — a cue to hide transient UI such as the context menu for the duration of the drag.
public Action InsertionHandleDragEndedOccurs when an insertion-handle drag has ended (confirms placement).
