Mesin Teks Pertama & Satu-Satunya
untuk Unity

Setiap bahasa. Setiap emoji. Setiap gaya. Production-grade, dapat diperluas, performa tinggi, dibangun di atas standar industri.

Unicode 17.0 · HarfBuzz · SDF/MSDF · Variable Fonts · Zero GC

150+
Bahasa didukung
100%
Kepatuhan Unicode
UI + 3D
Rendering teks
Dukungan emoji
Masalahnya

1,8 Miliar Pengguna Terabaikan

Jika game Anda memiliki pemain berbahasa Arab, Ibrani, Hindi, Thai, atau Bengali — TextMeshPro menampilkan teks yang rusak kepada mereka. Ini bukan kasus langka — mereka adalah seperempat populasi dunia.

Jika game Anda memiliki pemain berbahasa Arab, Ibrani, Hindi, Thai, atau Bengali — TextMeshPro menampilkan teks yang rusak kepada mereka. Ini bukan kasus langka — mereka adalah seperempat populasi dunia.
1.8B+
Pengguna yang bahasanya tidak dapat ditampilkan dengan benar oleh TextMeshPro
العربية400M
हिन्दी600M
বাংলা230M
עברית9M
ไทย60M
தமிழ்80M
Fitur

Semua yang Anda Butuhkan

Dibangun di atas teknologi yang sama yang digunakan oleh Chrome, Firefox, Adobe, dan Android.

Setiap Sistem Penulisan

Setiap aksara di dunia — diuji dan lulus. 891.757 tes kepatuhan Unicode resmi, tanpa kegagalan. Dari Arab hingga Tibet.

Variable Fonts

Satu file font, variasi tak terbatas. Animasikan weight, width, slant dengan mulus — secara real time. Satu font menggantikan seluruh keluarga font Anda.

100 instance UniText + 100 instance TextMeshPro menganimasikan Font Size secara bersamaan. Mereka ditumpuk di posisi yang sama, jadi semua 200 terlihat seperti satu blok.

Pemrosesan Multi-Core

Layout teks berjalan di semua inti CPU. 100, 500, 1000 objek teks — performa meningkat secara linear.

Emoji Berwarna Penuh

Keluarga 👨‍👩‍👧‍👦, bendera 🇬🇪, warna kulit 👋🏻👋🏿 — semuanya benar. Menggunakan font perangkat: tanpa dampak pada ukuran build, selalu terkini.

Outline & Shadow

Efek teks kaya via tag sederhana. Warna, ketebalan, offset, dan kelembutan yang dapat disesuaikan — semuanya GPU-accelerated.

Teks 3D World

Teks 3D World

Teks di ruang 3D via MeshRenderer — tanpa Canvas. Paritas fitur penuh: setiap bahasa, setiap emoji, setiap efek — di world space.

CJK tanpa berkas font

Tidak ada solusi teks Unity lain yang begini.

CJK tanpa berkas font

Mandarin, Jepang, dan Korea diambil langsung dari sistem — tanpa font di build, tanpa atlas yang dipanggang. Memory-mapped: hanya glif yang dipakai yang masuk ke RAM.

Pemisahan Kata Cerdas

Thai, Lao, dan aksara Asia Tenggara lainnya tidak menggunakan spasi antar kata. UniText tahu di mana harus memutus baris — dengan benar, setiap saat.

Kepatuhan

100% Kepatuhan Unicode

Setiap tes Unicode resmi. Lulus. Tanpa pengecualian, tanpa tanda bintang.

UAX #9
BiDi Algorithm
861,948
100% PASS
UAX #14
Line Breaking
19,338
100% PASS
UAX #24
Script Detection
9,705
100% PASS
UAX #29
Grapheme Clusters
766
100% PASS
Unicode 17.0.0
Standar Unicode terbaru (2024) — selalu terkini
Performa

Perbandingan Benchmark

Benchmark nyata pada build produksi Android.

Perbandingan Kecepatan

Pembuatan Objek
UniText
166ms×4.9 lebih cepat
TMP
572ms
UI Toolkit
809ms
Rebuild Penuh
UniText
136ms×5.4 lebih cepat
TMP
398ms
UI Toolkit
731ms
Layout
UniText
71ms×20.7 lebih cepat
TMP
1468ms
UI Toolkit
241ms
Rebuild Mesh
UniText
60ms×7.1 lebih cepat
TMP
424ms
UI Toolkit
143ms

Memory & GC

Siklus GC (pembuatan)
3
UniText
147
TMP
0
UI Toolkit
Alokasi Memory (pembuatan)
292 MB
UniText
2249 MB
TMP
×8 lebih banyak
400 MB
UI Toolkit
×1.4 lebih banyak
Alokasi Runtime (per operasi)
90 KB
UniText
13.8 MB
TMP
×153 lebih banyak
39.6 MB
UI Toolkit
×440 lebih banyak

* 100 objek, 10 iterasi, 3 warmup, ~2300 karakter per objek (Latin + Arab + Ibrani + Campuran). UniText.UseParallel = false.

Rendering Glyph

Menambahkan glyph ke texture atlas

UniText FreeType
4.7–15.2×
lebih cepat
Unity FontEngine

Build dan Bundle Lebih Kecil

Kompresi font menjaga game yang Anda rilis tetap kecil

12 MB
Font asli
4.4 MB
Di build Anda

Dekompresi sub-milidetik saat runtime — pemain tidak akan menyadarinya.

Skala

Direkayasa pada skala yang berbeda

Kodebase bercerita sendiri — UniText adalah mesin teks lengkap, bukan sekadar komponen.

765
UniText · File sumber
151.759 Baris kode
116
TMP · File sumber
41.892 Baris kode
6.6× lebih banyak · File sumber3.6× lebih banyak · Baris kode

Jauh lebih bertenaga — dan tetap lebih cepat serta lebih ringan dari TMP.

Lintas Platform

Semua Platform Didukung

Library native HarfBuzz dan FreeType dikompilasi untuk setiap platform dan arsitektur utama.

Windows
x86x64ARM64
macOS
x64Apple Silicon
Linux
x64
Android
ARMv7ARM64x86x64
iOS
ARM64
WebGL
2.0
Unity 2022.3 LTS+
Perbandingan

UniText vs TMP vs UI Toolkit

Perbandingan fitur secara berdampingan

FiturUniTextTextMesh ProUI Toolkit
Scripts & Internationalization
Bidirectional Text (UAX #9)
Requires plugin1
Requires ATG2
Auto Text Direction
Arabic Script (joining)
Requires plugin1
Requires ATG2
Arabic Kashida Justification
Hebrew Script
Requires plugin1
Requires ATG2
Hindi / Devanagari (Indic)
Requires ATG2
Complex OpenType Shaping (GSUB/GPOS)
HarfBuzz
Basic
Requires ATG2
Language-Aware Shaping (locl, pan-CJK)
Thai / Lao Word Segmentation
Requires ATG2
Korean Line Breaking
Requires ATG2
Unicode Line Breaking (UAX #14)
Basic
Limited2
Unicode Version
17.0
14.04
15.02
Emoji
Emoji Sequences (ZWJ / skin tone / flags)
Limited3
Emoji in RTL Text
Requires ATG2
Fonts
Variable Fonts
Font Families (Bold / Italic / weight)
Limited
Limited
Real OS Bold / Italic Cuts
Limited
Limited
Small Caps (OpenType smcp)
Basic (faux)
Basic (faux)
Automatic System-Font Fallback
Limited
Font Compression (build size)
Zstd
Per-Glyph Metric Overrides
Limited (not under ATG)
Rendering
MSDF Rendering
GPU Glyph Rasterization
3D World-Space Text
(batched, ~1 draw call)8
(no batching, draw calls per object)8
(2D panel)
Lit / Shaded 3D Text
Limited (shader swap)
Extrude / Bevel Effect6
(configurable stack + bevel)
Basic (shader bevel)
Gradients (linear / radial / angular)
Limited (linear)
Limited (vertical)
Per-Range Custom Shaders
Multi-Core Processing
Limited (6.5+)5
Layout
Justified Text
(script-aware, CSS Text 3)
Limited7
Limited (inter-word, markup)
Line Height Control
Limited (markup only)
Paragraph Spacing
Limited (broken under ATG)
Text Indent
Limited (markup only)
Lists (ordered / nested)
Ruby / Furigana
Padding (box-model)
Limited (margin)
Limited (element box)
Text-Box Trim (cap-height)
Font-Size-Adjust (x-height match)
Markup & Interaction
Configurable / Custom Tags
Markdown Syntax
Interactive Links / Hashtags
Limited (no events)
(experimental)
Text Selection / Highlighting
Limited (input field)
Limited (TextField)
World-Space Pointer Events
Limited (panel quad)
Support & Maintenance
Direct Developer Support
Fast, dedicated9
(Unity issue tracker / forums)
(Unity issue tracker / forums)
  1. 1.TMP has no native BiDi/Arabic/Hebrew. The usual plugin (RTL Text Mesh Pro) is a workaround, not real RTL: no proper Unicode Bidirectional Algorithm (UAX #9) — a heuristic glyph "fixer" whose own docs note mixed English/RTL multiline text breaks — and Arabic-script shaping via a fixed presentation-form table only (no OpenType shaping, no other complex scripts).
  2. 2.UI Toolkit: requires the Advanced Text Generator (HarfBuzz/ICU) — opt-in in Unity 6.4, default from 6.5. Without ATG there is no shaping/BiDi/ICU.
  3. 3.TMP does not compose ZWJ/skin-tone/flag sequences at all; UI Toolkit attempts them but Unity itself flags emoji with flags and skin tones as "problematic".
  4. 4.TMP has no bundled UCD table: emoji data tracks Unicode 14.0, character properties come from the .NET runtime.
  5. 5.UI Toolkit text-generation parallelization ships in Unity 6.5.
  6. 6.No engine builds true extruded 3D geometry. UniText stacks offset quad copies (2.5D, z=0) with a near→far gradient and a bevel mode; TMP uses a faux bevel via normal-map shading.
  7. 7.TMP fixed-ratio distribution (wordWrappingRatios 0.4) forces ~40% of the slack into inter-letter spacing on every script (not script-aware), hardcodes last-line alignment (no text-align-last), and tolerates 5% box overflow.
  8. 8.UniText merges all UniTextWorld components sharing a material and sorting into one mesh → typically a single draw call per group (extra meshes only past the ~64k-vertex limit). World-space TextMeshPro renders each object as its own MeshRenderer with no cross-object batching, so draw calls grow linearly with the number of text objects.
  9. 9.UniText direct developer support: responses within 10 minutes, bug fixes from 1 hour to 1 day, feature implementation from 3 hours to 3 days. TMP and UI Toolkit only have Unity’s official issue tracker and community forums, with no guaranteed response or fix times.
UniText Folio

Teks Interaktif & Dapat Diedit

UniText Folio menambahkan seleksi, pengeditan, IME, clipboard, perilaku input, dan dekorator — dengan dukungan BiDi dan grapheme-cluster native.

FiturUniTextTMP InputFieldUI Toolkit TextField
Components & Modes
Read-Only Selectable Text
Limited (full field chrome)
Editable Text without Field Chrome
Limited (cosmetic)
Limited
World-Space (3D) Editing
Limited (World-Space Canvas only)
Limited (2D panel)
Backend-Independent Input
Limited (breaks under Input System-only)
Selection & Caret
BiDi / RTL Caret & Selection
Requires plugin1
Requires ATG2
Grapheme-Cluster Caret (emoji / ZWJ)
Limited (surrogate only)
Limited (codepoint only)
Word / Line / Paragraph Selection
Limited (no triple-click)
Platform Key Bindings (macOS / Win / Linux)
Basic (Ctrl→Cmd only)
Limited
Vertical Caret Column Memory
Editing
Undo / Redo
3
Word / Line Delete (Ctrl+Backspace)
Rich-Text WYSIWYG Editing
4
Programmatic Edit with Undo Policy
Input Sanitization (surrogates / paste cap)
Limited
Limited
IME & Composition
IME Composition (CJK / dead keys)
Limited
Non-Destructive Composition + Clause Styling
Limited (single underline)
Limited (no clauses)
Clipboard
Rich Multi-Format Clipboard (HTML / Markdown)
5
5
Image / Media Paste
Input Behaviors, Filters & Validation
Built-in Input Filters (integer / email / …)
Basic (numeric only)
Live Input Mask (phone / card / date)
Validation Status & Message
Composable / Extensible Behavior Pipeline
Field Decorators
Floating Label (Material)
Character Counter
Supporting / Error Text
Custom / Extensible Decorators
Menus & Mobile
Context Menu (cut / copy / paste)
Limited (Editor-only)6
Touch Selection Handles
Magnifier Loupe
Soft-Keyboard Configuration
Limited
Limited
Keyboard Avoidance
Focus & Accessibility
Focus Guard (external toolbar)
Limited
Editing Accessibility (screen-reader)
Limited (manual)
Pluggable / Non-Blinking Caret
Limited
Basic
Extensibility
Skinnable Selection Highlight
Limited
Basic
Rich Pointer-Event Model
Basic
Limited
  1. 1.TMP has no native BiDi/Arabic. RTL editing needs a third-party plugin (RTL Text Mesh Pro) — a heuristic glyph "fixer", not real RTL: no proper Unicode Bidirectional Algorithm (UAX #9), only fixed Arabic-script presentation forms (no OpenType shaping), with known mixed-direction multiline issues.
  2. 2.UI Toolkit RTL/complex-script editing requires the Advanced Text Generator (opt-in in Unity 6.4, default from 6.5).
  3. 3.UI Toolkit’s runtime TextField has no undo/redo (the handler’s UndoRedoPerformed is an unimplemented TODO); editor IMGUI fields are a separate path.
  4. 4.TMP’s "Allow Rich Text Editing" edits the raw markup string (tags preserved) — there is no command to toggle bold/italic/color over a selection.
  5. 5.Both TMP and UI Toolkit copy/paste plain text only via Unity’s systemCopyBuffer — no HTML/Markdown/RTF or images.
  6. 6.UI Toolkit’s cut/copy/paste context menu is wired only in the Editor (EditorContextualMenuManager); a built player has no built-in text context menu.

Siap mendukung semua bahasa?

Berhenti berjuang dengan Arab yang rusak, emoji yang hilang, dan bug RTL. UniText menangani semuanya.

Ada pertanyaan?: [email protected]