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Class
ContextMenuItem
abstract
One entry of a UniTextContextMenu: the binding between a control you built in the scene (a Button, Toggle, …) and an action. The menu wires the control's event, and shows or hides the control per IsApplicable. Items carry no visuals — the control's look, layout, label, and icon are entirely yours. An item whose control is not assigned never counts as applicable, so an unwired menu cannot open as an invisible input-blocking panel.
Derived Types(2)
Types that inherit from ContextMenuItem.
