Describes one exact structural or nested state transition in an input behavior preset.
public StateChangeKind Kind{ get }
Gets the scalar or collection operation that committed.
public InputBehavior Behavior{ get }
Gets the affected authored behavior when one is identifiable.
public IStateMemberReplay Source{ get }
Gets the replayable node that owns Member, when scalar replay is available.
Member
public StateMember Member{ get }
Gets the exact generated member token for a nested scalar transition.
public bool Structural{ get }
Gets whether behavior topology or hook ordering changed.
public int Index{ get }
Gets the first affected source index, or -1 when no collection index applies.
public int DestinationIndex{ get }
Gets the destination index of a move, or -1 for other operations.