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Class

InnerShadowModifier

sealed

Inset shadow that hugs the inner edge of the glyph, with a colour, gradient, or texture. The offset is a shader parameter (second SDF tap), not a quad displacement.

Remarks

Parameter: paint[,offset][,blur] + projection overrides (offset = "x y"; px/em, applied as the SDF tap).
protected PaintRef PaintField{ get }
protected float CoverageModeValue{ get }
protected Color32 DefaultPaintColor{ get }
protected override void ParseExtra()