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Struct
RangeVisualGlyph
sealed
One rendered primary or modifier-injected glyph face after every mesh modifier has run.
public Vector2 BottomLeft{ get }Final bottom-left face corner in component-local coordinates.
public Vector2 TopLeft{ get }Final top-left face corner in component-local coordinates.
public Vector2 TopRight{ get }Final top-right face corner in component-local coordinates.
public Vector2 BottomRight{ get }Final bottom-right face corner in component-local coordinates.
public RangeVisualTransform Transform{ get }Layout-to-final transform for this glyph face.
