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Struct

RangeVisualGlyph

sealed

One rendered primary or modifier-injected glyph face after every mesh modifier has run.

public int Cluster{ get }

Rendered codepoint cluster represented by this glyph.

public int LineIndex{ get }

Layout line containing the source positioned glyph.

public Vector2 BottomLeft{ get }

Final bottom-left face corner in component-local coordinates.

public Vector2 TopLeft{ get }

Final top-left face corner in component-local coordinates.

public Vector2 TopRight{ get }

Final top-right face corner in component-local coordinates.

public Vector2 BottomRight{ get }

Final bottom-right face corner in component-local coordinates.

public RangeVisualTransform Transform{ get }

Layout-to-final transform for this glyph face.