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Enum
MaterialModifier.MaterialRenderOrder
Controls whether the custom material replaces the base text pass on the range or renders alongside it.
public static readonly MaterialRenderOrder Replace = 0Base text pass is suppressed on the range (the face quad is not recorded into the main mesh); only the custom material shows.
public static readonly MaterialRenderOrder Keep = 1Base text pass is kept; the custom material renders as its own layer, stacked by this modifier's position in Styles.
