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Class

RangeSignals

static

Built-in signals. Project code may declare additional static RangeSignal<T> values.

public static readonly RangeSignal<bool> Hovered

At least one pointer rests over the entity.

public static readonly RangeSignal<bool> Pressed

At least one pointer owns an uncanceled press lease.

public static readonly RangeSignal<bool> Focused

Keyboard or gamepad navigation addresses the entity.

public static readonly RangeSignal<bool> Disabled

The entity is present but rejects interaction.

public static readonly RangeSignal<float> LongPressProgress

Normalized touch/pen hold progress.

public static readonly RangeSignal<bool> Selected

Document selection includes the entity.

public static readonly RangeSignal<bool> Current

The entity is the current item in an application-defined sequence.

public static readonly RangeSignal<bool> Visited

The entity has previously been visited.

public static readonly RangeSignal<float> LoadingProgress

Normalized asynchronous loading progress.

public static readonly RangeSignal<float> DragProgress

Normalized project-defined drag progress.

public static readonly RangeSignal<float> VoiceProgress

Normalized voice or karaoke playback progress.