Docsv3.31.0
Back to API Reference
Class

PendulumModifier

Glyphs swing around their top edge like hanging signs: rotation = sin(Phase·frequency + cluster·spread)·angle around the top-center pivot.

Nested Types

public float Angle{ get; set }

Peak swing in degrees.

public float Frequency{ get; set }

Swings per phase unit.

public float Spread{ get; set }

Phase offset between adjacent clusters.

protected string AttributeKey{ get }
protected override PendulumModifier.Params ResolveParams(in RangeApplyContext context)
protected override void OnGlyph(UniTextMeshGenerator gen, int cluster, in PendulumModifier.Params p, float phase)