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Class
ScrambleModifier
Inherits:BaseModifier
Implements:IPhaseModifier
Decode effect: unresolved characters render as random glyphs from Charset and settle into the real text left-to-right as Progress grows. Phase churns the random picks, on Clock or on an external drive. Deterministic per phase; the layout never reflows — replacements draw in the real glyphs' cells.
Animation input in abstract time units churning the random picks, weakest stage of every covered range's phase cascade: a driver, tween, Animator or code writes it, and the seconds Clock has run add to it.
Time source the phase advances on, one phase unit per second — Rate re-picks per second. Manual advances nothing: ranges then render exactly the phase they resolve.
protected override void OnApply(in RangeApplyContext context)