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Class

BounceModifier

Periodic hops off the baseline: glyphs jump and land with a sharpened half-sine, staying put between hops. Drive Phase to animate.

Nested Types

public float Amplitude{ get; set }

Hop height in pixels.

public float Frequency{ get; set }

Hops per phase unit.

public float Spread{ get; set }

Phase offset between adjacent clusters.

protected string AttributeKey{ get }
protected override Params ResolveParams()
protected override void OnGlyph()