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Class

SpiralRevealHandler

sealed

Pulls a glyph inward along a shrinking spiral.

public float Radius{ get; set }

Initial orbit radius in pixels.

public float Turns{ get; set }

Orbit turns before settling.

public float Spread{ get; set }

Angular offset between adjacent clusters, in radians.

public float StartScale{ get; set }

Uniform scale at the reveal frontier.

public override void Apply()