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Class
Deform3DModifier
sealed
A deformation of extruded text — bend, twist, taper, wave, sphere or path — of each range of its style on its own; a style without a source deforms the whole text. Deformations apply in the order of their modifiers, each to the result of the one before.
Remarks
Each range is measured on its own: its pivot is a point of the range, angles, tapers and sphere arcs spread over its length, and a path places the range's pivot at its position. Glyphs, stickers and layers drawn per glyph take the deformation of their own glyph; layers spanning glyphs and decoration bars that of the glyph nearest them, so a shape spanning a range's edge stretches between the range and the glyphs beside it. A path names a spline of the scene, so it is reached only from the styles of a text in the same scene. On flat text it does nothing.
public Text3DDeformer Deformer{ get; set }The deformation of each range.
