Text3DLayer
An extra solid a Layer3DModifier draws with a UniText3D: an outline around or inside the glyphs, a plate behind them, or a tube along their strokes, with its own depth, place in depth, bevel, colour and materials. Lengths are in em of the font size.
Remarks
public static Text3DLayer Default{ get }A grown outline of the whole text behind it, as new layers start.
public static Text3DLayer GlyphOutline{ get }A grown outline behind each glyph.
public static Text3DLayer GlyphRim{ get }A thin rim around each glyph, standing out from its front.
public static Text3DLayer RaisedCore{ get }A shrunk copy of each glyph raised in front of it.
public static Text3DLayer LinePlate{ get }A rounded plate behind each line.
public static Text3DLayer HighlightPlate{ get }A rounded plate behind each line, raised like a highlight in depth: the layer new Layer3D styles start with.
public static Text3DLayer WordChip{ get }A rounded chip behind each word.
public static Text3DLayer StencilPlate{ get }A plate around the whole text with the glyphs cut through it.
public static Text3DLayer EngravedPlate{ get }A plate around the whole text with the glyphs engraved into its front.
public static Text3DLayer NeonTube{ get }A round tube along the strokes of each glyph, in front of it.
public Text3DLayer CaptureStateSnapshot()public Text3DLayerShape shapeWhat the layer is shaped from.
public Text3DLayerUnit unitThe unit the layer makes one shape of; a tube is one shape per glyph whatever the unit.
public Text3DCorners cornersHow the corners an offset opens are drawn.
public Text3DLayerCut cutWhat the layer cuts out where the glyphs are.
public Text3DBevel bevelEdge between the layer's faces and its sides, on both sides.
public Color colorVertex colour of the layer, tinting its materials.
public Material faceMaterialMaterial of the layer's front and back, of all of a tube, and of its bevels and sides that name none; when empty, each surface of the layer takes the text's material of the same surface, the front's for a tube.
public Material bevelMaterialMaterial of the layer's bevels; the layer's face material when empty, else the text's bevel material.
public Material sideMaterialMaterial of the layer's sides; the layer's face material when empty, else the text's side material.
