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Class

Text3DLook

sealed

A finished look for extruded text — depth, edges, materials and whole-text layers that go together — that ApplyTo writes into a UniText3D in one step. Each material has a counterpart taken while HDRP renders.

public void ApplyTo()

Writes the look into text: its depth, its edge on the front and mirrored on the back, whether glyphs are drawn, the face and edge materials of the active render pipeline with the side and back slots emptied, and its layers in place of the text's whole-text Layer3DModifier styles. The text, its fonts and its other styles stay as they are.