Docsv3.30.0
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Enum

Text3DColliderShape

The colliders a UniText3DColliders keeps for its text.

public static readonly Text3DColliderShape Mesh = 0

One mesh collider over every triangle of the text; static or kinematic bodies only, and never a trigger: PhysX makes no trigger of a concave mesh.

public static readonly Text3DColliderShape Boxes = 1

A box collider around each glyph, shape across glyphs and decoration bar.

public static readonly Text3DColliderShape ConvexHulls = 2

A convex mesh collider around each glyph, shape across glyphs and decoration bar.