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Enum
Text3DColliderShape
The colliders a UniText3DColliders keeps for its text.
public static readonly Text3DColliderShape Mesh = 0One mesh collider over every triangle of the text; static or kinematic bodies only, and never a trigger: PhysX makes no trigger of a concave mesh.
public static readonly Text3DColliderShape Boxes = 1A box collider around each glyph, shape across glyphs and decoration bar.
public static readonly Text3DColliderShape ConvexHulls = 2A convex mesh collider around each glyph, shape across glyphs and decoration bar.
