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Struct
Text3DRaycastHit
sealed
Where a ray met a UniText3D: the distance along the ray, the point and the outward normal of the surface met in world space, and the place on the glyph the point stands for.
public Vector3 pointThe point the ray met.
public Vector3 normalThe unit normal of the surface met, pointing out of the solid.
public Text3DSurfacePoint surfacePointThe place on the glyph met; no place where the ray met a layer, a plate, a bar or a sticker.
