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Class

Text3DShaders

static

Shaders UniText 3D draws with.

public static const string Lit

Physically based opaque surface tinted by the glyph colours, fading through a screen dither, and placing animated glyphs in its vertex program.

public static const string PlacementTag

The SubShader tag of a shader that places animated glyphs in its vertex program, set to PlacementTable: Lit declares it, and a custom shader that calls Text3DPlace of Packages/media.lightside.unitext/3D/Shaders/Text3DPlacement.hlsl on every vertex, as Lit does, declares it to be animated the same way.

public static const string PlacementTable

The value of PlacementTag of a shader that places glyphs by the quad table.

public static const string LitHdrp

The HDRP counterpart of Lit — a Shader Graph living at Assets/LightSide/HDRP, present only in HDRP projects; HDRP materials toggle its dither fade as Alpha Clipping.