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Class
Field3DModifier
sealed
Inherits:Text3DRangeModifier<byte>
Glyphs of a range of extruded text that move, turn, scale and change colour inside UniText3DField volumes of the scene, each by how strongly the fields reach its centre — the game-world counterpart of a proximity effect.
Remarks
The text redraws whenever a field or the text moves or a field's settings change, and while glyphs ease toward their weights; a still scene costs nothing. Fields are scene objects, so the modifier reaches them only from the styles of a text in the same scene, never from a preset asset. Easing runs in Play Mode; the editor shows each glyph at its weight at once. On flat text it does nothing.
public Vector3 Offset{ get; set }Movement of a fully reached glyph along the text's axes, in em; negative z comes toward the viewer.
public Vector3 Rotation{ get; set }Turn of a fully reached glyph about its centre, in degrees about the text's axes.
public Color Color{ get; set }Colour a fully reached glyph takes, by its alpha: 0 keeps the glyph's own colour.
