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Struct
Text3DDeformer
sealed
Implements:IEquatable<Text3DDeformer>
A deformation of extruded text that a Deform3DModifier applies to each range of its style: the range's solids, layers and decorations bend, twist, taper, ripple, wrap onto a sphere or run along a spline. Angles and extents are measured over the laid-out range, so a deformation keeps its look as the text changes size; lengths are in em of the font size.
Remarks
Edges a deformation would show as straight chords are split until they follow it within the curve tolerance of the text, but never shorter than 1/32 em, so a deformation turning faster than that allows — a full twist of a single glyph — strays from its curve by several times the tolerance. A path follows its spline through 32 samples per curve on average, fewer once the spline has more than 127 curves. Glyph motion of modifiers happens before the deformation, so animated glyphs travel along the deformed shape.
public static Text3DDeformer Default{ get }A bend of a sixth of a turn away from the viewer about the middle of the range, as new deformations start.
public Text3DDeformerKind kindHow the deformation reshapes the range.
public Text3DDeformAxis axisThe direction of the range a bend, twist, taper or wave changes along.
public Text3DDeformDirection directionWhere a bend or a wave moves the range.
public Component pathThe spline a path runs the range along: a SplineContainer of the Splines package.
